Archaeology in the digital era: papers from the 40th Annual - download pdf or read online

By Graeme Earl, Tim Sly, Angeliki Chrysanthi, Patricia Murrieta-Flores, Constantinos Papadopoulos, Iza Romanowska, David Wheatley (editors)

ISBN-10: 9048519594

ISBN-13: 9789048519590

ISBN-10: 9089646639

ISBN-13: 9789089646637

The convention on laptop functions and Quantitative equipment in Archaeology is the prime convention on electronic archaeology, and this quantity bargains a entire and up to date account of the nation of the sphere this day. It contains a collection of the easiest papers awarded on the 40th annual convention in 2012 and explores a mess of subject matters of curiosity to all these operating in electronic archaeology.

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Additional resources for Archaeology in the digital era: papers from the 40th Annual Conference of Computer Applications and Quantitative Methods in Archaeology (CAA), Southampton, 26-29 March 2012

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It also presents some preliminary results of the second round of design and evaluation. The attention is stressed on the importance of performing constant user evaluations in parallel to the design of the prototype in of cultural heritage knowledge. Keywords: Tangible Pasts, Mixed Reality, Iterative Design, User Evaluation 1. Introduction This paper presents the preliminary results of a tangible prototype interface for cultural heritage dissemination in a Mixed Reality (MR) environment. This research project was developed in parallel to our research work, which is related to several aspects of computer visualisation, interpretation and presentation of archaeological material, with the purpose to explore available MR platforms from a human and user-centred perspective.

The third possibility, “virtuality” understood as the simple “dematerialization” of the museum sense of presence learning dissemination of the physical institution through the WWW. Conversely, the second possibility takes 6. , especially in the . Conclusions feature of computers but also complies with the research, this article aimed to set the framework for Hence, taking into account which was the oldest notion of VM environment reproducing a space, the theoretical framework that links the museum which or acts as a knowledge metaphor, where visitors of the ambitions of the so-called New Museology.

Wonka, S. Haegler, A. Ulmer, and L. Van Gool. 2006. ’’ In Proceedings of SIGGRAPH 2006 ACM Transactions on Graphics 25 (3): 614–623. , M. Shahrizal, and Z. Pan. 2009. ” In Edutainment ‘09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development, edited by M. Chang, R. -D. Chen, M. Hirose, 50-61, Berlin: Springer. Palyvou, C. 1999. Akrotiri Thiras. I Oikodomiki Techni. Athens: Library of the Archaeological Society at Athens.

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Archaeology in the digital era: papers from the 40th Annual Conference of Computer Applications and Quantitative Methods in Archaeology (CAA), Southampton, 26-29 March 2012 by Graeme Earl, Tim Sly, Angeliki Chrysanthi, Patricia Murrieta-Flores, Constantinos Papadopoulos, Iza Romanowska, David Wheatley (editors)


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